gms | German Medical Science

Jahrestagung der Gesellschaft für Medizinische Ausbildung (GMA)

15.09. - 17.09.2022, Halle (Saale)

Use of a serious game to teach infectious disease management in medical school: effectiveness and transfer to a clinical examination

Meeting Abstract

  • Alexandra Aster - Universitätsklinikum Bonn, Institut für Medizindidaktik, Bonn, Deutschland
  • Simone Scheithauer - Universitätsmedizin Göttingen, Krankenhaushygiene & Infektiologie, Göttingen, Deutschland
  • Angélina Charline Middeke - Universitätsmedizin Göttingen, Klinik für Kardiologie und Pneumologie, Göttingen, Deutschland
  • Simon Zegota - Universitätsmedizin Göttingen, Studiendekanat, Bereich Medizindidaktik, Göttingen, Deutschland
  • Sigrid Clauberg - Universitätsmedizin Göttingen, Krankenhaushygiene & Infektiologie, Göttingen, Deutschland
  • Tanja Artelt - Universitätsmedizin Göttingen, Krankenhaushygiene & Infektiologie, Göttingen, Deutschland
  • Nikolai Schuelper - medius KLINIK Ostfildern-Ruit, Ostfildern-Ruit, Deutschland
  • presenting/speaker Tobias Raupach - Universitätsklinikum Bonn, Institut für Medizindidaktik, Bonn, Deutschland

Gemeinsame Jahrestagung der Gesellschaft für Medizinische Ausbildung (GMA) und des Arbeitskreises zur Weiterentwicklung der Lehre in der Zahnmedizin (AKWLZ). Halle (Saale), 15.-17.09.2022. Düsseldorf: German Medical Science GMS Publishing House; 2022. DocV-20-02

doi: 10.3205/22gma131, urn:nbn:de:0183-22gma1314

Veröffentlicht: 14. September 2022

© 2022 Aster et al.
Dieser Artikel ist ein Open-Access-Artikel und steht unter den Lizenzbedingungen der Creative Commons Attribution 4.0 License (Namensnennung). Lizenz-Angaben siehe http://creativecommons.org/licenses/by/4.0/.


Gliederung

Text

Purpose: Physicians of all specialties must be familiar with important principles of infectious diseases, but curricular time for this content is limited and clinical teaching requires considerable resources in terms of available patients and teachers. Serious games are scalable interventions that can help standardise teaching. This study assessed whether knowledge and skills acquired in a serious game translate to better performance in a clinical examination.

Methods: Fifth-year undergraduate medical students (n=100) at Goettingen Medical School were randomised to three groups receiving different levels of exposure to virtual patients presenting with signs and symptoms of either infective endocarditis or community-acquired pneumonia in a simulated accident and emergency department. Student performance was assessed based on game logfiles and an objective standardised clinical examination (OSCE).

Results: Higher exposure to virtual patients in the serious game did not result in superior OSCE scores. However, there was good agreement between student performance in the OSCE and in game logfiles (r=0.477, p=0.005). An Item Response Theory analysis suggested that items from the serious game cover a wider range of ability, thus better differentiating between students within a given cohort.

Conclusion: Repeated exposure to virtual patients with infectious diseases in a serious game did not directly impact on exam performance but game logfiles might be good and resource-sparing indicators of student ability. One advantage of using serious games in medical education is standardised content, a lower inhibition threshold to learn, and fewer need of human ressources compared to small-group clinical teaching.

Take home messages: Serious game logfiles can be good indicators of student performance with regard to infectious diseases. Thus, they might prove to be a viable alternative to resource-intensive objective structured clinical examinations.